\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \frac{60}{\frac{z - t}{x - y}}\right)double f(double x, double y, double z, double t, double a) {
double r789081 = 60.0;
double r789082 = x;
double r789083 = y;
double r789084 = r789082 - r789083;
double r789085 = r789081 * r789084;
double r789086 = z;
double r789087 = t;
double r789088 = r789086 - r789087;
double r789089 = r789085 / r789088;
double r789090 = a;
double r789091 = 120.0;
double r789092 = r789090 * r789091;
double r789093 = r789089 + r789092;
return r789093;
}
double f(double x, double y, double z, double t, double a) {
double r789094 = 120.0;
double r789095 = a;
double r789096 = 60.0;
double r789097 = z;
double r789098 = t;
double r789099 = r789097 - r789098;
double r789100 = x;
double r789101 = y;
double r789102 = r789100 - r789101;
double r789103 = r789099 / r789102;
double r789104 = r789096 / r789103;
double r789105 = fma(r789094, r789095, r789104);
return r789105;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.4
Simplified0.4
rmApplied associate-/l*0.1
Final simplification0.1
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))