\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r585401 = x;
double r585402 = y;
double r585403 = z;
double r585404 = t;
double r585405 = r585403 * r585404;
double r585406 = r585402 - r585405;
double r585407 = r585401 / r585406;
return r585407;
}
double f(double x, double y, double z, double t) {
double r585408 = x;
double r585409 = y;
double r585410 = z;
double r585411 = t;
double r585412 = r585410 * r585411;
double r585413 = r585409 - r585412;
double r585414 = r585408 / r585413;
return r585414;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.9 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))