x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r576955 = x;
double r576956 = y;
double r576957 = z;
double r576958 = r576956 * r576957;
double r576959 = r576955 - r576958;
return r576959;
}
double f(double x, double y, double z) {
double r576960 = x;
double r576961 = y;
double r576962 = z;
double r576963 = r576961 * r576962;
double r576964 = r576960 - r576963;
return r576964;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))