\frac{x \cdot x}{y \cdot y} + \frac{z \cdot z}{t \cdot t}\mathsf{fma}\left(\frac{x}{y}, \frac{x}{y}, \left(\sqrt{{\left(\left|\frac{z}{t}\right|\right)}^{\frac{3}{2}}} \cdot \sqrt{{\left(\left|\frac{z}{t}\right|\right)}^{\frac{3}{2}}}\right) \cdot \sqrt{\left|\frac{z}{t}\right|}\right)double f(double x, double y, double z, double t) {
double r697985 = x;
double r697986 = r697985 * r697985;
double r697987 = y;
double r697988 = r697987 * r697987;
double r697989 = r697986 / r697988;
double r697990 = z;
double r697991 = r697990 * r697990;
double r697992 = t;
double r697993 = r697992 * r697992;
double r697994 = r697991 / r697993;
double r697995 = r697989 + r697994;
return r697995;
}
double f(double x, double y, double z, double t) {
double r697996 = x;
double r697997 = y;
double r697998 = r697996 / r697997;
double r697999 = z;
double r698000 = t;
double r698001 = r697999 / r698000;
double r698002 = fabs(r698001);
double r698003 = 1.5;
double r698004 = pow(r698002, r698003);
double r698005 = sqrt(r698004);
double r698006 = r698005 * r698005;
double r698007 = sqrt(r698002);
double r698008 = r698006 * r698007;
double r698009 = fma(r697998, r697998, r698008);
return r698009;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 33.9 |
|---|---|
| Target | 0.4 |
| Herbie | 0.5 |
Initial program 33.9
Simplified19.3
rmApplied add-sqr-sqrt19.4
Simplified19.3
Simplified0.4
rmApplied add-sqr-sqrt0.5
Applied associate-*r*0.5
Simplified0.5
rmApplied add-sqr-sqrt0.5
Final simplification0.5
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t)
:name "Graphics.Rasterific.Svg.PathConverter:arcToSegments from rasterific-svg-0.2.3.1"
:precision binary64
:herbie-target
(+ (pow (/ x y) 2) (pow (/ z t) 2))
(+ (/ (* x x) (* y y)) (/ (* z z) (* t t))))