x + y \cdot \frac{z - t}{a - t}\frac{y}{\mathsf{fma}\left(a, \frac{1}{z - t}, -\frac{t}{z - t}\right)} + xdouble f(double x, double y, double z, double t, double a) {
double r803932 = x;
double r803933 = y;
double r803934 = z;
double r803935 = t;
double r803936 = r803934 - r803935;
double r803937 = a;
double r803938 = r803937 - r803935;
double r803939 = r803936 / r803938;
double r803940 = r803933 * r803939;
double r803941 = r803932 + r803940;
return r803941;
}
double f(double x, double y, double z, double t, double a) {
double r803942 = y;
double r803943 = a;
double r803944 = 1.0;
double r803945 = z;
double r803946 = t;
double r803947 = r803945 - r803946;
double r803948 = r803944 / r803947;
double r803949 = r803946 / r803947;
double r803950 = -r803949;
double r803951 = fma(r803943, r803948, r803950);
double r803952 = r803942 / r803951;
double r803953 = x;
double r803954 = r803952 + r803953;
return r803954;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 1.4 |
|---|---|
| Target | 0.5 |
| Herbie | 1.3 |
Initial program 1.4
Simplified1.4
rmApplied clear-num1.5
rmApplied fma-udef1.5
Simplified1.3
rmApplied div-sub1.3
rmApplied div-inv1.3
Applied fma-neg1.3
Final simplification1.3
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisLine from plot-0.2.3.4, B"
:precision binary64
:herbie-target
(if (< y -8.508084860551241e-17) (+ x (* y (/ (- z t) (- a t)))) (if (< y 2.894426862792089e-49) (+ x (* (* y (- z t)) (/ 1 (- a t)))) (+ x (* y (/ (- z t) (- a t))))))
(+ x (* y (/ (- z t) (- a t)))))