\frac{x - y}{\left(x \cdot 2\right) \cdot y}\frac{1}{2 \cdot y} - \frac{1}{x \cdot 2}double f(double x, double y) {
double r756334 = x;
double r756335 = y;
double r756336 = r756334 - r756335;
double r756337 = 2.0;
double r756338 = r756334 * r756337;
double r756339 = r756338 * r756335;
double r756340 = r756336 / r756339;
return r756340;
}
double f(double x, double y) {
double r756341 = 1.0;
double r756342 = 2.0;
double r756343 = y;
double r756344 = r756342 * r756343;
double r756345 = r756341 / r756344;
double r756346 = x;
double r756347 = r756346 * r756342;
double r756348 = r756341 / r756347;
double r756349 = r756345 - r756348;
return r756349;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
rmApplied div-sub15.6
Simplified11.6
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:herbie-target
(- (/ 0.5 y) (/ 0.5 x))
(/ (- x y) (* (* x 2) y)))