\frac{x + y}{\left(x \cdot 2\right) \cdot y}\frac{0.5}{y} + \frac{0.5}{x}double f(double x, double y) {
double r409293 = x;
double r409294 = y;
double r409295 = r409293 + r409294;
double r409296 = 2.0;
double r409297 = r409293 * r409296;
double r409298 = r409297 * r409294;
double r409299 = r409295 / r409298;
return r409299;
}
double f(double x, double y) {
double r409300 = 0.5;
double r409301 = y;
double r409302 = r409300 / r409301;
double r409303 = x;
double r409304 = r409300 / r409303;
double r409305 = r409302 + r409304;
return r409305;
}




Bits error versus x




Bits error versus y
Results
| Original | 15.6 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 15.6
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:herbie-target
(+ (/ 0.5 x) (/ 0.5 y))
(/ (+ x y) (* (* x 2) y)))