1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 4\right)double f(double x, double y, double z) {
double r183170 = 1.0;
double r183171 = 4.0;
double r183172 = x;
double r183173 = y;
double r183174 = 0.75;
double r183175 = r183173 * r183174;
double r183176 = r183172 + r183175;
double r183177 = z;
double r183178 = r183176 - r183177;
double r183179 = r183171 * r183178;
double r183180 = r183179 / r183173;
double r183181 = r183170 + r183180;
return r183181;
}
double f(double x, double y, double z) {
double r183182 = 4.0;
double r183183 = x;
double r183184 = y;
double r183185 = r183183 / r183184;
double r183186 = z;
double r183187 = r183186 / r183184;
double r183188 = r183185 - r183187;
double r183189 = fma(r183182, r183188, r183182);
return r183189;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.0
Taylor expanded around 0 0.0
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))