1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + \mathsf{fma}\left(4, \frac{x}{y} - \frac{z}{y}, 1\right)double f(double x, double y, double z) {
double r241904 = 1.0;
double r241905 = 4.0;
double r241906 = x;
double r241907 = y;
double r241908 = 0.25;
double r241909 = r241907 * r241908;
double r241910 = r241906 + r241909;
double r241911 = z;
double r241912 = r241910 - r241911;
double r241913 = r241905 * r241912;
double r241914 = r241913 / r241907;
double r241915 = r241904 + r241914;
return r241915;
}
double f(double x, double y, double z) {
double r241916 = 1.0;
double r241917 = 4.0;
double r241918 = x;
double r241919 = y;
double r241920 = r241918 / r241919;
double r241921 = z;
double r241922 = r241921 / r241919;
double r241923 = r241920 - r241922;
double r241924 = fma(r241917, r241923, r241916);
double r241925 = r241916 + r241924;
return r241925;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))