1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}double f(double x, double y, double z, double t) {
double r271773 = 1.0;
double r271774 = x;
double r271775 = y;
double r271776 = z;
double r271777 = r271775 - r271776;
double r271778 = t;
double r271779 = r271775 - r271778;
double r271780 = r271777 * r271779;
double r271781 = r271774 / r271780;
double r271782 = r271773 - r271781;
return r271782;
}
double f(double x, double y, double z, double t) {
double r271783 = 1.0;
double r271784 = x;
double r271785 = y;
double r271786 = z;
double r271787 = r271785 - r271786;
double r271788 = t;
double r271789 = r271785 - r271788;
double r271790 = r271787 * r271789;
double r271791 = r271784 / r271790;
double r271792 = r271783 - r271791;
return r271792;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.6
Final simplification0.6
herbie shell --seed 2019350
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))