x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r216269 = x;
double r216270 = y;
double r216271 = r216270 * r216270;
double r216272 = r216269 - r216271;
return r216272;
}
double f(double x, double y) {
double r216273 = x;
double r216274 = y;
double r216275 = r216274 * r216274;
double r216276 = r216273 - r216275;
return r216276;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019350
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))