x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r162825 = x;
double r162826 = y;
double r162827 = r162825 * r162826;
double r162828 = z;
double r162829 = t;
double r162830 = r162828 * r162829;
double r162831 = r162827 + r162830;
return r162831;
}
double f(double x, double y, double z, double t) {
double r162832 = x;
double r162833 = y;
double r162834 = r162832 * r162833;
double r162835 = z;
double r162836 = t;
double r162837 = r162835 * r162836;
double r162838 = r162834 + r162837;
return r162838;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019350
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))