x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r166841 = x;
double r166842 = y;
double r166843 = r166841 * r166842;
double r166844 = z;
double r166845 = t;
double r166846 = r166844 * r166845;
double r166847 = r166843 - r166846;
return r166847;
}
double f(double x, double y, double z, double t) {
double r166848 = x;
double r166849 = y;
double r166850 = r166848 * r166849;
double r166851 = z;
double r166852 = t;
double r166853 = r166851 * r166852;
double r166854 = r166850 - r166853;
return r166854;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019350
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))