\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
\left(\left(x \cdot y + z \cdot t\right) + a \cdot b\right) + c \cdot i
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r160479 = x;
double r160480 = y;
double r160481 = r160479 * r160480;
double r160482 = z;
double r160483 = t;
double r160484 = r160482 * r160483;
double r160485 = r160481 + r160484;
double r160486 = a;
double r160487 = b;
double r160488 = r160486 * r160487;
double r160489 = r160485 + r160488;
double r160490 = c;
double r160491 = i;
double r160492 = r160490 * r160491;
double r160493 = r160489 + r160492;
return r160493;
}
double f(double x, double y, double z, double t, double a, double b, double c, double i) {
double r160494 = x;
double r160495 = y;
double r160496 = r160494 * r160495;
double r160497 = z;
double r160498 = t;
double r160499 = r160497 * r160498;
double r160500 = r160496 + r160499;
double r160501 = a;
double r160502 = b;
double r160503 = r160501 * r160502;
double r160504 = r160500 + r160503;
double r160505 = c;
double r160506 = i;
double r160507 = r160505 * r160506;
double r160508 = r160504 + r160507;
return r160508;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b



Bits error versus c



Bits error versus i
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019350
(FPCore (x y z t a b c i)
:name "Linear.V4:$cdot from linear-1.19.1.3, C"
:precision binary64
(+ (+ (+ (* x y) (* z t)) (* a b)) (* c i)))