Average Error: 0.0 → 0.0
Time: 6.5s
Precision: 64
\[\frac{x + y}{y + y}\]
\[\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]
\frac{x + y}{y + y}
\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}
double f(double x, double y) {
        double r645668 = x;
        double r645669 = y;
        double r645670 = r645668 + r645669;
        double r645671 = r645669 + r645669;
        double r645672 = r645670 / r645671;
        return r645672;
}

double f(double x, double y) {
        double r645673 = 0.5;
        double r645674 = x;
        double r645675 = y;
        double r645676 = r645674 / r645675;
        double r645677 = r645673 * r645676;
        double r645678 = r645677 + r645673;
        return r645678;
}

Error

Bits error versus x

Bits error versus y

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[0.5 \cdot \frac{x}{y} + 0.5\]

Derivation

  1. Initial program 0.0

    \[\frac{x + y}{y + y}\]
  2. Taylor expanded around 0 0.0

    \[\leadsto \color{blue}{\frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}}\]
  3. Final simplification0.0

    \[\leadsto \frac{1}{2} \cdot \frac{x}{y} + \frac{1}{2}\]

Reproduce

herbie shell --seed 2019350 
(FPCore (x y)
  :name "Data.Random.Distribution.T:$ccdf from random-fu-0.2.6.2"
  :precision binary64

  :herbie-target
  (+ (* 0.5 (/ x y)) 0.5)

  (/ (+ x y) (+ y y)))