1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}\left(\frac{x}{y} - \frac{z}{y}\right) \cdot 4 + 4double f(double x, double y, double z) {
double r238010 = 1.0;
double r238011 = 4.0;
double r238012 = x;
double r238013 = y;
double r238014 = 0.75;
double r238015 = r238013 * r238014;
double r238016 = r238012 + r238015;
double r238017 = z;
double r238018 = r238016 - r238017;
double r238019 = r238011 * r238018;
double r238020 = r238019 / r238013;
double r238021 = r238010 + r238020;
return r238021;
}
double f(double x, double y, double z) {
double r238022 = x;
double r238023 = y;
double r238024 = r238022 / r238023;
double r238025 = z;
double r238026 = r238025 / r238023;
double r238027 = r238024 - r238026;
double r238028 = 4.0;
double r238029 = r238027 * r238028;
double r238030 = r238029 + r238028;
return r238030;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Simplified0.0
rmApplied div-sub0.0
Taylor expanded around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019350
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.75)) z)) y)))