1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}1 - \frac{\frac{x}{y - t}}{y - z}double f(double x, double y, double z, double t) {
double r159894 = 1.0;
double r159895 = x;
double r159896 = y;
double r159897 = z;
double r159898 = r159896 - r159897;
double r159899 = t;
double r159900 = r159896 - r159899;
double r159901 = r159898 * r159900;
double r159902 = r159895 / r159901;
double r159903 = r159894 - r159902;
return r159903;
}
double f(double x, double y, double z, double t) {
double r159904 = 1.0;
double r159905 = x;
double r159906 = y;
double r159907 = t;
double r159908 = r159906 - r159907;
double r159909 = r159905 / r159908;
double r159910 = z;
double r159911 = r159906 - r159910;
double r159912 = r159909 / r159911;
double r159913 = r159904 - r159912;
return r159913;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.7
rmApplied *-un-lft-identity0.7
Applied times-frac1.2
rmApplied associate-*l/1.1
Simplified1.1
Final simplification1.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1 (/ x (* (- y z) (- y t)))))