x - \left(y \cdot 4\right) \cdot z
x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r165727 = x;
double r165728 = y;
double r165729 = 4.0;
double r165730 = r165728 * r165729;
double r165731 = z;
double r165732 = r165730 * r165731;
double r165733 = r165727 - r165732;
return r165733;
}
double f(double x, double y, double z) {
double r165734 = x;
double r165735 = y;
double r165736 = 4.0;
double r165737 = r165735 * r165736;
double r165738 = z;
double r165739 = r165737 * r165738;
double r165740 = r165734 - r165739;
return r165740;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quadForm from diagrams-solve-0.1, A"
:precision binary64
(- x (* (* y 4) z)))