x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, y - x, x\right)double f(double x, double y, double z) {
double r147368 = x;
double r147369 = y;
double r147370 = r147369 - r147368;
double r147371 = z;
double r147372 = r147370 * r147371;
double r147373 = r147368 + r147372;
return r147373;
}
double f(double x, double y, double z) {
double r147374 = z;
double r147375 = y;
double r147376 = x;
double r147377 = r147375 - r147376;
double r147378 = fma(r147374, r147377, r147376);
return r147378;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ x (* (- y x) z)))