x \cdot \cos y - z \cdot \sin y
\mathsf{fma}\left(x, \cos y, -\sin y \cdot z\right)double f(double x, double y, double z) {
double r155477 = x;
double r155478 = y;
double r155479 = cos(r155478);
double r155480 = r155477 * r155479;
double r155481 = z;
double r155482 = sin(r155478);
double r155483 = r155481 * r155482;
double r155484 = r155480 - r155483;
return r155484;
}
double f(double x, double y, double z) {
double r155485 = x;
double r155486 = y;
double r155487 = cos(r155486);
double r155488 = sin(r155486);
double r155489 = z;
double r155490 = r155488 * r155489;
double r155491 = -r155490;
double r155492 = fma(r155485, r155487, r155491);
return r155492;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
rmApplied fma-neg0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
:precision binary64
(- (* x (cos y)) (* z (sin y))))