x \cdot \sin y + z \cdot \cos y
\mathsf{fma}\left(x, \sin y, z \cdot \cos y\right)double f(double x, double y, double z) {
double r118541 = x;
double r118542 = y;
double r118543 = sin(r118542);
double r118544 = r118541 * r118543;
double r118545 = z;
double r118546 = cos(r118542);
double r118547 = r118545 * r118546;
double r118548 = r118544 + r118547;
return r118548;
}
double f(double x, double y, double z) {
double r118549 = x;
double r118550 = y;
double r118551 = sin(r118550);
double r118552 = z;
double r118553 = cos(r118550);
double r118554 = r118552 * r118553;
double r118555 = fma(r118549, r118551, r118554);
return r118555;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, B"
:precision binary64
(+ (* x (sin y)) (* z (cos y))))