x \cdot \cos y + z \cdot \sin y
\left(x \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y} + z \cdot \sin ydouble f(double x, double y, double z) {
double r117904 = x;
double r117905 = y;
double r117906 = cos(r117905);
double r117907 = r117904 * r117906;
double r117908 = z;
double r117909 = sin(r117905);
double r117910 = r117908 * r117909;
double r117911 = r117907 + r117910;
return r117911;
}
double f(double x, double y, double z) {
double r117912 = x;
double r117913 = y;
double r117914 = cos(r117913);
double r117915 = 2.0;
double r117916 = pow(r117914, r117915);
double r117917 = 0.3333333333333333;
double r117918 = pow(r117916, r117917);
double r117919 = r117912 * r117918;
double r117920 = cbrt(r117914);
double r117921 = r117919 * r117920;
double r117922 = z;
double r117923 = sin(r117913);
double r117924 = r117922 * r117923;
double r117925 = r117921 + r117924;
return r117925;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.4
Applied associate-*r*0.4
rmApplied pow1/316.1
Applied pow1/316.1
Applied pow-prod-down0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))