x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r99654 = x;
double r99655 = r99654 * r99654;
double r99656 = y;
double r99657 = 4.0;
double r99658 = r99656 * r99657;
double r99659 = z;
double r99660 = r99658 * r99659;
double r99661 = r99655 - r99660;
return r99661;
}
double f(double x, double y, double z) {
double r99662 = x;
double r99663 = r99662 * r99662;
double r99664 = y;
double r99665 = 4.0;
double r99666 = r99664 * r99665;
double r99667 = z;
double r99668 = r99666 * r99667;
double r99669 = r99663 - r99668;
return r99669;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))