x - y \cdot y
\mathsf{fma}\left(y, -y, x\right)double f(double x, double y) {
double r109735 = x;
double r109736 = y;
double r109737 = r109736 * r109736;
double r109738 = r109735 - r109737;
return r109738;
}
double f(double x, double y) {
double r109739 = y;
double r109740 = -r109739;
double r109741 = x;
double r109742 = fma(r109739, r109740, r109741);
return r109742;
}



Bits error versus x



Bits error versus y
Initial program 0.0
Taylor expanded around 0 0.0
Simplified0
Final simplification0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))