\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + \left(z \cdot {\left({\left(\cos y\right)}^{2}\right)}^{\frac{1}{3}}\right) \cdot \sqrt[3]{\cos y}double f(double x, double y, double z) {
double r136350 = x;
double r136351 = y;
double r136352 = sin(r136351);
double r136353 = r136350 + r136352;
double r136354 = z;
double r136355 = cos(r136351);
double r136356 = r136354 * r136355;
double r136357 = r136353 + r136356;
return r136357;
}
double f(double x, double y, double z) {
double r136358 = x;
double r136359 = y;
double r136360 = sin(r136359);
double r136361 = r136358 + r136360;
double r136362 = z;
double r136363 = cos(r136359);
double r136364 = 2.0;
double r136365 = pow(r136363, r136364);
double r136366 = 0.3333333333333333;
double r136367 = pow(r136365, r136366);
double r136368 = r136362 * r136367;
double r136369 = cbrt(r136363);
double r136370 = r136368 * r136369;
double r136371 = r136361 + r136370;
return r136371;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*r*0.3
rmApplied pow1/316.0
Applied pow1/316.0
Applied pow-prod-down0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))