\left(x \cdot y + z\right) \cdot y + t
\mathsf{fma}\left(x, y, z\right) \cdot y + tdouble f(double x, double y, double z, double t) {
double r119698 = x;
double r119699 = y;
double r119700 = r119698 * r119699;
double r119701 = z;
double r119702 = r119700 + r119701;
double r119703 = r119702 * r119699;
double r119704 = t;
double r119705 = r119703 + r119704;
return r119705;
}
double f(double x, double y, double z, double t) {
double r119706 = x;
double r119707 = y;
double r119708 = z;
double r119709 = fma(r119706, r119707, r119708);
double r119710 = r119709 * r119707;
double r119711 = t;
double r119712 = r119710 + r119711;
return r119712;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.1
Simplified0.1
rmApplied fma-udef0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))