x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r94295 = x;
double r94296 = y;
double r94297 = r94295 * r94296;
double r94298 = z;
double r94299 = t;
double r94300 = r94298 * r94299;
double r94301 = r94297 + r94300;
return r94301;
}
double f(double x, double y, double z, double t) {
double r94302 = x;
double r94303 = y;
double r94304 = z;
double r94305 = t;
double r94306 = r94304 * r94305;
double r94307 = fma(r94302, r94303, r94306);
return r94307;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))