\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r107501 = x;
double r107502 = y;
double r107503 = r107501 * r107502;
double r107504 = z;
double r107505 = t;
double r107506 = r107504 * r107505;
double r107507 = r107503 + r107506;
double r107508 = a;
double r107509 = b;
double r107510 = r107508 * r107509;
double r107511 = r107507 + r107510;
return r107511;
}
double f(double x, double y, double z, double t, double a, double b) {
double r107512 = a;
double r107513 = b;
double r107514 = x;
double r107515 = y;
double r107516 = z;
double r107517 = t;
double r107518 = r107516 * r107517;
double r107519 = fma(r107514, r107515, r107518);
double r107520 = fma(r107512, r107513, r107519);
return r107520;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))