x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -t \cdot z\right)double f(double x, double y, double z, double t) {
double r104606 = x;
double r104607 = y;
double r104608 = r104606 * r104607;
double r104609 = z;
double r104610 = t;
double r104611 = r104609 * r104610;
double r104612 = r104608 - r104611;
return r104612;
}
double f(double x, double y, double z, double t) {
double r104613 = x;
double r104614 = y;
double r104615 = t;
double r104616 = z;
double r104617 = r104615 * r104616;
double r104618 = -r104617;
double r104619 = fma(r104613, r104614, r104618);
return r104619;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))