x + y \cdot \left(z + x\right)
\mathsf{fma}\left(z + x, y, x\right)double f(double x, double y, double z) {
double r91070 = x;
double r91071 = y;
double r91072 = z;
double r91073 = r91072 + r91070;
double r91074 = r91071 * r91073;
double r91075 = r91070 + r91074;
return r91075;
}
double f(double x, double y, double z) {
double r91076 = z;
double r91077 = x;
double r91078 = r91076 + r91077;
double r91079 = y;
double r91080 = fma(r91078, r91079, r91077);
return r91080;
}



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Main:bigenough2 from A"
:precision binary64
(+ x (* y (+ z x))))