\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}4 \cdot \left(\left(\frac{x}{z} - \frac{y}{z}\right) - 0.5\right)double f(double x, double y, double z) {
double r620097 = 4.0;
double r620098 = x;
double r620099 = y;
double r620100 = r620098 - r620099;
double r620101 = z;
double r620102 = 0.5;
double r620103 = r620101 * r620102;
double r620104 = r620100 - r620103;
double r620105 = r620097 * r620104;
double r620106 = r620105 / r620101;
return r620106;
}
double f(double x, double y, double z) {
double r620107 = 4.0;
double r620108 = x;
double r620109 = z;
double r620110 = r620108 / r620109;
double r620111 = y;
double r620112 = r620111 / r620109;
double r620113 = r620110 - r620112;
double r620114 = 0.5;
double r620115 = r620113 - r620114;
double r620116 = r620107 * r620115;
return r620116;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.2 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.2
Simplified0.0
rmApplied div-sub0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4 (/ x z)) (+ 2 (* 4 (/ y z))))
(/ (* 4 (- (- x y) (* z 0.5))) z))