\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120\mathsf{fma}\left(120, a, \left(x - y\right) \cdot \frac{60}{z - t}\right)double f(double x, double y, double z, double t, double a) {
double r505401 = 60.0;
double r505402 = x;
double r505403 = y;
double r505404 = r505402 - r505403;
double r505405 = r505401 * r505404;
double r505406 = z;
double r505407 = t;
double r505408 = r505406 - r505407;
double r505409 = r505405 / r505408;
double r505410 = a;
double r505411 = 120.0;
double r505412 = r505410 * r505411;
double r505413 = r505409 + r505412;
return r505413;
}
double f(double x, double y, double z, double t, double a) {
double r505414 = 120.0;
double r505415 = a;
double r505416 = x;
double r505417 = y;
double r505418 = r505416 - r505417;
double r505419 = 60.0;
double r505420 = z;
double r505421 = t;
double r505422 = r505420 - r505421;
double r505423 = r505419 / r505422;
double r505424 = r505418 * r505423;
double r505425 = fma(r505414, r505415, r505424);
return r505425;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.4
rmApplied *-un-lft-identity0.4
Applied times-frac0.1
Simplified0.1
rmApplied *-un-lft-identity0.1
Applied associate-*l*0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60 (/ (- z t) (- x y))) (* a 120))
(+ (/ (* 60 (- x y)) (- z t)) (* a 120)))