\frac{x}{y - z \cdot t}\frac{x}{y - z \cdot t}double f(double x, double y, double z, double t) {
double r459939 = x;
double r459940 = y;
double r459941 = z;
double r459942 = t;
double r459943 = r459941 * r459942;
double r459944 = r459940 - r459943;
double r459945 = r459939 / r459944;
return r459945;
}
double f(double x, double y, double z, double t) {
double r459946 = x;
double r459947 = y;
double r459948 = z;
double r459949 = t;
double r459950 = r459948 * r459949;
double r459951 = r459947 - r459950;
double r459952 = r459946 / r459951;
return r459952;
}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
Results
| Original | 2.7 |
|---|---|
| Target | 1.8 |
| Herbie | 2.7 |
Initial program 2.7
Final simplification2.7
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< x -1.618195973607049e+50) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t)))))
(/ x (- y (* z t))))