0.5 \cdot \left(x \cdot x - y\right)
0.5 \cdot \mathsf{fma}\left(x, x, -y\right)double f(double x, double y) {
double r8857 = 0.5;
double r8858 = x;
double r8859 = r8858 * r8858;
double r8860 = y;
double r8861 = r8859 - r8860;
double r8862 = r8857 * r8861;
return r8862;
}
double f(double x, double y) {
double r8863 = 0.5;
double r8864 = x;
double r8865 = y;
double r8866 = -r8865;
double r8867 = fma(r8864, r8864, r8866);
double r8868 = r8863 * r8867;
return r8868;
}



Bits error versus x



Bits error versus y
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y)
:name "System.Random.MWC.Distributions:standard from mwc-random-0.13.3.2"
:precision binary64
(* 0.5 (- (* x x) y)))