1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}1 + \frac{4 \cdot \left(\left(x + y \cdot 0.25\right) - z\right)}{y}double f(double x, double y, double z) {
double r247928 = 1.0;
double r247929 = 4.0;
double r247930 = x;
double r247931 = y;
double r247932 = 0.25;
double r247933 = r247931 * r247932;
double r247934 = r247930 + r247933;
double r247935 = z;
double r247936 = r247934 - r247935;
double r247937 = r247929 * r247936;
double r247938 = r247937 / r247931;
double r247939 = r247928 + r247938;
return r247939;
}
double f(double x, double y, double z) {
double r247940 = 1.0;
double r247941 = 4.0;
double r247942 = x;
double r247943 = y;
double r247944 = 0.25;
double r247945 = r247943 * r247944;
double r247946 = r247942 + r247945;
double r247947 = z;
double r247948 = r247946 - r247947;
double r247949 = r247941 * r247948;
double r247950 = r247949 / r247943;
double r247951 = r247940 + r247950;
return r247951;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, C"
:precision binary64
(+ 1 (/ (* 4 (- (+ x (* y 0.25)) z)) y)))