d1 \cdot d2 + d1 \cdot d3
\mathsf{fma}\left(d1, d2, d1 \cdot d3\right)double f(double d1, double d2, double d3) {
double r224414 = d1;
double r224415 = d2;
double r224416 = r224414 * r224415;
double r224417 = d3;
double r224418 = r224414 * r224417;
double r224419 = r224416 + r224418;
return r224419;
}
double f(double d1, double d2, double d3) {
double r224420 = d1;
double r224421 = d2;
double r224422 = d3;
double r224423 = r224420 * r224422;
double r224424 = fma(r224420, r224421, r224423);
return r224424;
}




Bits error versus d1




Bits error versus d2




Bits error versus d3
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019344 +o rules:numerics
(FPCore (d1 d2 d3)
:name "FastMath dist"
:precision binary64
:herbie-target
(* d1 (+ d2 d3))
(+ (* d1 d2) (* d1 d3)))