x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
double r159831 = x;
double r159832 = r159831 * r159831;
double r159833 = y;
double r159834 = 4.0;
double r159835 = r159833 * r159834;
double r159836 = z;
double r159837 = r159835 * r159836;
double r159838 = r159832 - r159837;
return r159838;
}
double f(double x, double y, double z) {
double r159839 = x;
double r159840 = r159839 * r159839;
double r159841 = y;
double r159842 = 4.0;
double r159843 = r159841 * r159842;
double r159844 = z;
double r159845 = r159843 * r159844;
double r159846 = r159840 - r159845;
return r159846;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
:precision binary64
(- (* x x) (* (* y 4) z)))