x \cdot x + 1
x \cdot x + 1
double f(double x) {
double r141186 = x;
double r141187 = r141186 * r141186;
double r141188 = 1.0;
double r141189 = r141187 + r141188;
return r141189;
}
double f(double x) {
double r141190 = x;
double r141191 = r141190 * r141190;
double r141192 = 1.0;
double r141193 = r141191 + r141192;
return r141193;
}



Bits error versus x
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, A"
:precision binary64
(+ (* x x) 1))