\left(x + \cos y\right) - z \cdot \sin y
\left(x + \cos y\right) - z \cdot \sin y
double f(double x, double y, double z) {
double r165262 = x;
double r165263 = y;
double r165264 = cos(r165263);
double r165265 = r165262 + r165264;
double r165266 = z;
double r165267 = sin(r165263);
double r165268 = r165266 * r165267;
double r165269 = r165265 - r165268;
return r165269;
}
double f(double x, double y, double z) {
double r165270 = x;
double r165271 = y;
double r165272 = cos(r165271);
double r165273 = r165270 + r165272;
double r165274 = z;
double r165275 = sin(r165271);
double r165276 = r165274 * r165275;
double r165277 = r165273 - r165276;
return r165277;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))