\left(x + \sin y\right) + z \cdot \cos y
\left(x + \sin y\right) + z \cdot \cos y
double f(double x, double y, double z) {
double r165168 = x;
double r165169 = y;
double r165170 = sin(r165169);
double r165171 = r165168 + r165170;
double r165172 = z;
double r165173 = cos(r165169);
double r165174 = r165172 * r165173;
double r165175 = r165171 + r165174;
return r165175;
}
double f(double x, double y, double z) {
double r165176 = x;
double r165177 = y;
double r165178 = sin(r165177);
double r165179 = r165176 + r165178;
double r165180 = z;
double r165181 = cos(r165177);
double r165182 = r165180 * r165181;
double r165183 = r165179 + r165182;
return r165183;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.1
rmApplied add-cube-cbrt0.3
Applied associate-*r*0.3
rmApplied pow1/316.0
Applied pow1/316.0
Applied pow-prod-down0.1
Simplified0.1
Taylor expanded around inf 0.1
Final simplification0.1
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, C"
:precision binary64
(+ (+ x (sin y)) (* z (cos y))))