x \cdot y + z \cdot t
\mathsf{fma}\left(x, y, z \cdot t\right)double f(double x, double y, double z, double t) {
double r122200 = x;
double r122201 = y;
double r122202 = r122200 * r122201;
double r122203 = z;
double r122204 = t;
double r122205 = r122203 * r122204;
double r122206 = r122202 + r122205;
return r122206;
}
double f(double x, double y, double z, double t) {
double r122207 = x;
double r122208 = y;
double r122209 = z;
double r122210 = t;
double r122211 = r122209 * r122210;
double r122212 = fma(r122207, r122208, r122211);
return r122212;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))