\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(b, a, \mathsf{fma}\left(x, y, z \cdot t\right)\right)double f(double x, double y, double z, double t, double a, double b) {
double r116387 = x;
double r116388 = y;
double r116389 = r116387 * r116388;
double r116390 = z;
double r116391 = t;
double r116392 = r116390 * r116391;
double r116393 = r116389 + r116392;
double r116394 = a;
double r116395 = b;
double r116396 = r116394 * r116395;
double r116397 = r116393 + r116396;
return r116397;
}
double f(double x, double y, double z, double t, double a, double b) {
double r116398 = b;
double r116399 = a;
double r116400 = x;
double r116401 = y;
double r116402 = z;
double r116403 = t;
double r116404 = r116402 * r116403;
double r116405 = fma(r116400, r116401, r116404);
double r116406 = fma(r116398, r116399, r116405);
return r116406;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Initial program 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))