x \cdot y - z \cdot t
\mathsf{fma}\left(x, y, -z \cdot t\right)double f(double x, double y, double z, double t) {
double r101507 = x;
double r101508 = y;
double r101509 = r101507 * r101508;
double r101510 = z;
double r101511 = t;
double r101512 = r101510 * r101511;
double r101513 = r101509 - r101512;
return r101513;
}
double f(double x, double y, double z, double t) {
double r101514 = x;
double r101515 = y;
double r101516 = z;
double r101517 = t;
double r101518 = r101516 * r101517;
double r101519 = -r101518;
double r101520 = fma(r101514, r101515, r101519);
return r101520;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Initial program 0.0
rmApplied fma-neg0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))