\left(x + y\right) \cdot \left(z + 1\right)
\left(x + y\right) \cdot \left(z + 1\right)
double f(double x, double y, double z) {
double r34676 = x;
double r34677 = y;
double r34678 = r34676 + r34677;
double r34679 = z;
double r34680 = 1.0;
double r34681 = r34679 + r34680;
double r34682 = r34678 * r34681;
return r34682;
}
double f(double x, double y, double z) {
double r34683 = x;
double r34684 = y;
double r34685 = r34683 + r34684;
double r34686 = z;
double r34687 = 1.0;
double r34688 = r34686 + r34687;
double r34689 = r34685 * r34688;
return r34689;
}



Bits error versus x



Bits error versus y



Bits error versus z
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347 +o rules:numerics
(FPCore (x y z)
:name "Optimisation.CirclePacking:place from circle-packing-0.1.0.4, G"
:precision binary64
(* (+ x y) (+ z 1)))