Average Error: 0.0 → 0.0
Time: 859.0ms
Precision: 64
\[x \cdot x - \left(y \cdot 4\right) \cdot z\]
\[x \cdot x - \left(y \cdot 4\right) \cdot z\]
x \cdot x - \left(y \cdot 4\right) \cdot z
x \cdot x - \left(y \cdot 4\right) \cdot z
double f(double x, double y, double z) {
        double r183633 = x;
        double r183634 = r183633 * r183633;
        double r183635 = y;
        double r183636 = 4.0;
        double r183637 = r183635 * r183636;
        double r183638 = z;
        double r183639 = r183637 * r183638;
        double r183640 = r183634 - r183639;
        return r183640;
}

double f(double x, double y, double z) {
        double r183641 = x;
        double r183642 = r183641 * r183641;
        double r183643 = y;
        double r183644 = 4.0;
        double r183645 = r183643 * r183644;
        double r183646 = z;
        double r183647 = r183645 * r183646;
        double r183648 = r183642 - r183647;
        return r183648;
}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.0

    \[x \cdot x - \left(y \cdot 4\right) \cdot z\]
  2. Final simplification0.0

    \[\leadsto x \cdot x - \left(y \cdot 4\right) \cdot z\]

Reproduce

herbie shell --seed 2019347 
(FPCore (x y z)
  :name "Graphics.Rasterific.QuadraticFormula:discriminant from Rasterific-0.6.1"
  :precision binary64
  (- (* x x) (* (* y 4) z)))