x - y \cdot y
x - y \cdot y
double f(double x, double y) {
double r223689 = x;
double r223690 = y;
double r223691 = r223690 * r223690;
double r223692 = r223689 - r223691;
return r223692;
}
double f(double x, double y) {
double r223693 = x;
double r223694 = y;
double r223695 = r223694 * r223694;
double r223696 = r223693 - r223695;
return r223696;
}



Bits error versus x



Bits error versus y
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347
(FPCore (x y)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1"
:precision binary64
(- x (* y y)))