x \cdot y + z \cdot t
x \cdot y + z \cdot t
double f(double x, double y, double z, double t) {
double r161101 = x;
double r161102 = y;
double r161103 = r161101 * r161102;
double r161104 = z;
double r161105 = t;
double r161106 = r161104 * r161105;
double r161107 = r161103 + r161106;
return r161107;
}
double f(double x, double y, double z, double t) {
double r161108 = x;
double r161109 = y;
double r161110 = r161108 * r161109;
double r161111 = z;
double r161112 = t;
double r161113 = r161111 * r161112;
double r161114 = r161110 + r161113;
return r161114;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347
(FPCore (x y z t)
:name "Linear.V2:$cdot from linear-1.19.1.3, A"
:precision binary64
(+ (* x y) (* z t)))