\left(x \cdot y + z \cdot t\right) + a \cdot b
\left(x \cdot y + z \cdot t\right) + a \cdot b
double f(double x, double y, double z, double t, double a, double b) {
double r146751 = x;
double r146752 = y;
double r146753 = r146751 * r146752;
double r146754 = z;
double r146755 = t;
double r146756 = r146754 * r146755;
double r146757 = r146753 + r146756;
double r146758 = a;
double r146759 = b;
double r146760 = r146758 * r146759;
double r146761 = r146757 + r146760;
return r146761;
}
double f(double x, double y, double z, double t, double a, double b) {
double r146762 = x;
double r146763 = y;
double r146764 = r146762 * r146763;
double r146765 = z;
double r146766 = t;
double r146767 = r146765 * r146766;
double r146768 = r146764 + r146767;
double r146769 = a;
double r146770 = b;
double r146771 = r146769 * r146770;
double r146772 = r146768 + r146771;
return r146772;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t



Bits error versus a



Bits error versus b
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))