x \cdot y - z \cdot t
x \cdot y - z \cdot t
double f(double x, double y, double z, double t) {
double r133754 = x;
double r133755 = y;
double r133756 = r133754 * r133755;
double r133757 = z;
double r133758 = t;
double r133759 = r133757 * r133758;
double r133760 = r133756 - r133759;
return r133760;
}
double f(double x, double y, double z, double t) {
double r133761 = x;
double r133762 = y;
double r133763 = r133761 * r133762;
double r133764 = z;
double r133765 = t;
double r133766 = r133764 * r133765;
double r133767 = r133763 - r133766;
return r133767;
}



Bits error versus x



Bits error versus y



Bits error versus z



Bits error versus t
Results
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019347
(FPCore (x y z t)
:name "Linear.V3:cross from linear-1.19.1.3"
:precision binary64
(- (* x y) (* z t)))