x - y \cdot z
x - y \cdot z
double f(double x, double y, double z) {
double r690680 = x;
double r690681 = y;
double r690682 = z;
double r690683 = r690681 * r690682;
double r690684 = r690680 - r690683;
return r690684;
}
double f(double x, double y, double z) {
double r690685 = x;
double r690686 = y;
double r690687 = z;
double r690688 = r690686 * r690687;
double r690689 = r690685 - r690688;
return r690689;
}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Final simplification0.0
herbie shell --seed 2019322
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
:precision binary64
:herbie-target
(/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))
(- x (* y z)))